I was speaking to a friend, the very talented
Honoel, about board games when he brought up
Game of the Generals. It was one he remembered fondly from his childhood, and the game was noteworthy for being native to his home in the Philippines. Both players had an army of plastic pieces, each unit labeled with a different rank. Each rank could capture any piece of those ranked under it, except the lowest rank, which could only capture the highest ranked piece in the game. This in itself could be a fun diversion, but the twist lay in that these ranks were only labeled
on one side, keeping your troops a complete mystery to your opponent. The goal: protect your flag and capture the enemy’s! The game itself is over 40 years old, but I still managed to find a picture of it.
Okay, yes, as it turns out
Game of the Generals is a thinly veiled copy of the classic
Stratego. It’s not devoid of differences: The lakes that serve as a choke point are absent, the spy occupies the top rank instead of the bottom, and there are no mines or units to defuse them. The game also explicitly calls for an arbiter to decide conflicts instead of revealing both pieces after a capturing attempt. While the idea of sitting through a game doing nothing but comparing pieces for your friends sounds like a
great way to spend an evening, I’d be surprised how often this actually happened. The most interesting change, though, is that your flag can
move. Instead of being stuck in the space it started, forcing you to protect it and devise a red herring or two, it can navigate the board like any other unit. Moreover, if you manage to reach the farthest row with your flag, as one would promote a pawn in chess, you win the game. It’s not enough to regard
Generals as much more than the
Stratego-clone it is, yet I find it an interesting variation just the same.
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But as I read about
Game of the Generals and
Stratego, I discovered there was yet another game that shared many of the same ideas.
Luzhanqi, or
The Army Game, features a similar hidden army you use to protect your flag and capture your opponent’s own. It even has the arbiter mechanic from
Game of the Generals. But unlike
Generals, it features enough differences that it can’t be wholly considered a carbon-copy. For one thing, there are numerous special spaces, like railroads that allow units to travel long distances in straight lines, and campsites, where no unit may be attacked. It also uses a series of circles and radials to place and move pieces instead of a square grid, even though the end effect is much the same.
While
The Army Game's exact origin is unclear,
copies from the 1950s prove that it’s at least a rough contemporary of the original Netherlands
Stratego in 1949. (For the record,
Stratego didn't reach America until 1961, and
Game of the Generals was first released in 1970.)
So who copied who? With
The Army Game’s history being so hopelessly obscure, it’s hard to say for sure. That is, if it weren’t for the fact
another game predated them both.
L’attaque was first published in France in 1910 with rules largely identical to
Stratego. But what’s
really interesting about
L’attaque is that the creator is Mademoiselle Hermance Edan.
Yes, you saw that right. A lady. Creating a war game. In the early 1900s. When you consider how guy-centric the war-game and RPG industries were in the 70s and 80s, it’s a fun footnote that such an early example was designed by the fairer sex. Unfortunately, I could find little about her beyond the same handful of sentences regarding her patent filing in 1908, quoted pretty much everywhere that discusses the origin of
L’attaque and
Stratego.
So you’d think that would settle it.
L’attaque and by extension
Stratego came first, with
The Army Game being a loose variant.
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But if you continue digging, you’ll find that all of these games bear a striking similarity to
another Chinese game,
Dou Shou Qi. Known in English as
Jungle or
Animal Chess, it is a game that features the same piece hierarchy (albeit with animals instead of soldier ranks) and even two bodies of water similar to
Stratego’s own. However, the identity of the pieces is public knowledge, and there are Den and Trap spaces (where pieces cannot be captured and any piece can capture any piece respectively) thrown into the mix. Still, it’s undeniable that this could be a clear influence on
L’attaque and in turn
Stratego, and many histories of the game state as much. In fact, the existence of
Jungle makes it entirely plausible that
The Army Game is instead an extrapolation of
it and not an offshoot of
Stratego at all. When you consider how many
special areas
The Army Game has, it’s not hard to see dens, traps, and
animals evolving into the mechanics of its more modern brother.
Unfortunately, like with
The Army Game, information on
Jungle’s exact origins and date of inception are not to be found. Due to its fable-y charm with its animal pieces, many people assume it’s an ancient game. However, an exhaustive
piece of research on Chinese games, penned by Professor Stewart Culin in the late 1890s, has no reference to
Jungle whatsoever. So either the man left a rather glaring hole in his research, or
Jungle isn’t nearly as old as it’s often given credit for. If we take for granted Culin didn’t pass out drunk on the fated Chinese Family Game Night where he would have played
Jungle, this gives us a period from 1890 to 1910 for
Jungle to be created and become popular enough to influence a French game-creator.
While rooting about the web did reveal references here and there to
Jungle appearing in 1900, none of these cite any source for such a claim. The earliest concrete date I can find is the
1974 Four Generation's “Games of the World” series of board games. The text there describes
Jungle as an “ancient game,” but it’s a statement again with skeptical veracity. While a game would likely exist in China
long before showing up around the world, this lack of firm history damages any theory that it formed the basis of
Stratego, or possibly even
The Army Game.
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That is, unless there wasn’t yet
another Chinese game to consider.
Xianqi, or
Chinese Chess, really bears more similarity to traditional chess than
Stratego or even
Jungle. But, there
is a body of water that divides the sides of the board. It only affects a few pieces, but it’s still reasonable to think that this could inspire the twin lakes of
Stratego or the rivers of
Jungle. But that’s admittedly a stretch — More likely that
Stratego and
Jungle have more to do with each other than anything else.
The real answer of the origins of
Stratego may be one lost to time. I would love to find hard evidence of a copy of
Jungle existing in the early 1900s, but the scope of such research is outside of my ability. For now, I think due credit should be given to Edan and her little game of wars,
L’attaque. There is no evidence I can find to support
Jungle’s identity as an ancient Chinese game instead of a mid-twentieth-century knockoff, and I think crediting it as many
Stratego histories do is a disservice to this
female gaming pioneer.