Showing posts with label OVA. Show all posts
Showing posts with label OVA. Show all posts

Sunday, September 15, 2013

Kickstarting Kickstarter


Those of you who follow this blog (or my twitter account) are probably aware I recently ran a Kickstarter for my anime-inspired role-playing game, OVA. My experience with crowd-funding only bolsters my belief that we are on the verge of a real paradigm shift in how we create our content, interact with our supporters, and make things happen.

But Kickstarter isn't a magical push button for success. It’s a lot of work—I’m working on content to send to my backers as I write this—and for all the ways Kickstarter makes things easier, there are pitfalls that are just as easy to fall into. While I only have one project so far, I have been an active part of Kickstarters for Minion Games, Jolly Roger Games, Asmadi Games, and maybe a few other companies that end in "Games," and I’ve gotten to know my way around the most popular crowd-funding platform. It seems only fair to share some of the things I’ve learned along the way. Looking to start a project of your own? Read on, Macduff.

You may have read a few articles about Kickstarter to prepare yourself for the task ahead. Maybe you’ve read a lot of them. Apparently, you’re reading at least one—this one—and that’s good! The fact you’re not jumping into your first project believing it an autonomous money-making machine is certainly a proper first step. You may think the next one involves planning your pledge levels, writing your pitch, or setting up your marketing engine. But my first and most important piece of advice actually has nothing to do with your project at all.

BACK A PROJECT (OR THREE)

Before setting off on this adventure, it’s imperative that you actually try it out for yourself. While any project will do, finding a few somewhat similar to your own would be most ideal. You should back a project because no amount of research will teach you more about how Kickstarter works.

You understand your backers because you are a backer. You see firsthand what excites you in a project, what bores you, what annoys you. You understand what makes you want to pledge and at what levels. You get a feel for the kind and number of updates that neither feel too pushy or too sparse. You realize the questions you want answered by the project creators.

You understand Kickstarter because you see the process firsthand. You experience the ebb and flow of the campaign, the aftermath, the surveys, the private message system. You see inventive ways people modify the Kickstarter ecosystem with add-ons and stretch goals. You experience how Kickstarter notifies you throughout the campaign.

You instill confidence in your potential backers because you have been one of them. You show you believe in this whole crowd-funding thing, that you’re not just dropping in for an “easy” paycheck. People do care, and I’ve received several messages from people who greatly appreciated that I gave to a lot of other projects before I launched my own.

And come on, you get cool stuff. Why wouldn’t you?

PEOPLE JUDGE A BOOK BY ITS COVER

Despite the age-old axiom imploring you to do the opposite, people can and will judge your project by the face you put forward. It’s not only what catches (and hopefully holds) their attention, it’s an indication of what the finished product will be.

Now I know you’re launching a Kickstarter to make money, but you have to show that you’re making the effort, too. If you throw up a project that hasn't had a cent put into it, your campaign will look like a panhandle instead of your personal dream. Take the time. Save the money. Make sure you have a compelling and eye-catching thumbnail. Show at least one example of your final product, whether it's an interior spread, a fan of cards, or even just a selection of illustrations. Everything doesn't have to be polished, and don't feel you can't show prototype or in-progress items. But make sure your backers know exactly how great a product they will be getting when they back.

Your video is another matter of great importance. And by that I don’t mean you have to have a video. It helps, of course, but if your options are a great thumbnail and no video, or a video that is painful and annoying to sit through, you are much better off with no trailer at all.

I'm not saying you have to go blow your budget hiring James Cameron. While a really awesome video will certainly help, you can do just fine with less. The important thing is to never look careless. Don't upload a handheld selfie you took amid the din of the commuter car while heading to work. Don't ramble on for ten minutes about your project without direction or forethought. Make sure your product appears in the video, preferably upfront. If you aren't able to edit the video in a way to show off your art, assets, and components digitally, have a convincing prototype built and film it in lighting where it’s easily visible. If you have trouble speaking clearly or charismatically, consider hiring a voiceover.

REDUCE YOUR BARRIER TO ENTRY

People are busy, and they may be cramming their Kickstarter browsing in between all matters of multitasking. Don’t make it difficult to throw money at you. Limit the number of pledge levels as much as possible to eliminate backing confusion and paralysis. Detail what each of them include in the body of your project, with images if possible. Pitch the crux of what makes your project special early on in your video and on your page, not after a detailed history of your toils. If you can, offer a demo, quick-start, or print & play version of your game so potential backers can weigh first hand if the project is one they want to back.

There’s also one more barrier to entry to consider, and it’s an easy one to forget. “Why should I back now?” If you don’t give compelling answer to this, whether through exclusive content or cool bonuses, a lot of your fans will just buy your product when it’s available later...and after distributors, storefronts, and others have taken a substantial slice out of your profits.

DON'T SET YOUR GOAL TOO HIGH

Kickstarter is as much powered by psychology as it is by the content it purveys. The entire experience, from the personal appeal to help achieve dreams, to the limited window to support a project and receive its rewards, to even the Trivial Pursuit-esque backed project wheel, plays on human nature to maximize the desire to give money now instead of buying a given thing later.

With all that  working in your favor, you very much don’t want to shoot yourself in the foot by setting your goal too high. When you’re sitting on a campaign that’s half over and not anywhere close to its goal, it becomes an intense disincentive to backers. If it’s not going to fund anyway, why bother? Don’t underestimate how powerful this impression can be. I’ve seen time and time again great projects fail miserably because they set their goal too high, only to relaunch with a more modest target and make exponentially more money than their goal the first time!

So how high is too high? Projects differ so widely that what works for your five pound box of miniatures is not appropriate for your lightweight RPG. Just take a look at similar projects and see what seems to be a typical successful baseline. My personal rule of thumb is to cover your production and fulfillment costs, but leave out (at least a good portion of) your art and design budget. In other words, the stuff that hasn’t happened at the time of your Kickstarter. Of course, the minimum needs to be whatever you can afford to finish off the project, so this advice may not be appropriate. But as I mentioned earlier, you should try to cover some of your costs yourself, as a show of good faith and belief in your own project, if nothing else.

YOU CAN'T LET KICKSTARTER DO ALL THE WORK

Finally, just remember this is still your project, and you have to put in the time, too. Looking at OVA's stats, only 50% of the money pledged came directly from Kickstarter’s ecosystem. The rest was through my own efforts with social media, word of mouth, and the contacts I have built over time. But hey, that’s pretty empowering that Kickstarter can double your efforts, right? It’s a great time to make things, so go out there and do it!

Wednesday, May 8, 2013

OVA: The Anime Role-Playing Game Kickstarter is Live!

The day is finally here! After much tireless effort, OVA: The Anime Role-Playing Game's Kickstarter is live! You can check on its progress to the right, or click the link below to find out more.


I want to thank all of you who supported a little anime-inspired game I made 8 years ago. I hope you find the new version was worth the wait!

Monday, July 30, 2012

Just in Case...


It’s no secret I’m really fond of Apple’s various iOS devices. Ever since I got the original iPod touch, it’s become an integral part of the way I work, consume, and interact with the bits and bytes I love.

Something I’m less fond of is Apple’s penchant for cladding its iPods in a stainless steel back. Oh, it’s beautiful for sure, but it’s a malicious and ephemeral sort of beauty, the kind of mirror finish that attracts scratches if you so much as look at it the wrong way. It’s a lesson I learned quickly with that first iPod touch, and one I rectified out-of-the-box when I replaced it with the fourth-generation model some years later. I chose the case from SwitchEasy because it advertised itself as the thinnest case on the market. Having been used to using my previous one naked for all these years, I really wanted the case to be as unobtrusive as possible.

It certainly was thin, and unobtrusive, but it was also a fragile thing, and after a year of use it began to fracture in the corners. I guess there’s a reason other cases weren’t this thin.

So long story short, I needed a new case, pronto. But I wanted it to last, so my preference for a barely-there case was no longer a top requirement. And if I’m wanting it to last...well! I better make it something I want to look at, right?

So that’s how this came to be:



Uncommon prints custom made-to-order cases based on whatever art you send them (like this great combined effort with Niko Geyer). The price may be a bit on the high side, but they take great strides to treat your order as a premium product. The case ships in a nice resealable bag, along with an Uncommon sticker and two $5 discount cards for future orders.

The case itself is definitely tough. It's a solid piece of plastic that won't flex under pressure and just feels solid in the hands. Maybe a little too solid. A thin case it’s not, and it takes the iPod touch’s almost impossible thinness and converts it to a heft more akin to the iPhone line of products. But we saw what thin got me, so I'll give it a pass in this regard.

This is the "capsule" case with a design that separates into two parts. This is ostensibly for easy docking in any matter of peripherals you might own that don't support the case, but doing so casually isn't really possible. Rubber-like strips on the inside of the case hold it firmly in place, making removing either portion a bit of a work out. At least you don’t have to worry about your case coming off accidentally!

Most importantly though the art looks great, with a few caveats. Lines aren't as sharp as they could be, with a ever-so-slight fuzziness to everything. This is almost certainly due to Uncommon’s much-advertised 3D-Tatt® technology. So while you may sacrifice a bit of clarity, the art is embedded deep into the plastic, making it impervious to flaking, surface scrapes, or other things you might normally expect from a printed surface. The art is there for the duration!

The colors are also off a bit, in general having a more yellow cast. Karis's hair also came out an almost bubblegum pink shade. But the colors are close enough that you probably won’t notice without a direct comparison.

That nitpicking aside, I’m really pleased with it. Having a customized case makes it really feel like your own, and I’m infinitely happier with it than a generic solid or pre-printed pattern.

An interesting aside is that the case is completely odorless. Most people probably don’t get what I’m saying here, but for those of you that are starkly aware of every new piece of electronics they buy, the Uncommon case is a pleasant surprise. I really expected a real painty-smell from the custom ink process, but really, there’s nothing. Even the flimsy SwitchEasy case (which was clear) had a stark plastic scent that lasted for a month — even transfers to your hands. It’s a small note, but a real exception to the rule in products like this.

As a final footnote, Uncommon's customer service is great. I was always able to get a live person on the phone, and they adeptly answered questions I had about bleed and such without having to play telephone relay with me. And when my first case shipped with the art between the halves not aligned, it only took a quick email to rectify the issue. I received a nigh-immediate response assuring me this was a rare error and a new one was shipped to me immediately. No returns. No additional shipping costs. Just a very pleasant experience.

I'd recommend Uncommon if you have an iOS device you want covered. In fact, remember those $5 discount cards I mentioned? I’m willing to give one away! Just leave a reply with the kind of case you want to make, and I'll send one lucky person the code. Feel free to pass along this post to anyone you think might be interested!

Tuesday, June 12, 2012

Get your Kicks on Route 6d6



Hey, everybody. If you can’t tell by the title graphic above, here’s another update on OVA’s eventual Kickstarter.

If you follow the forums on RPG.net, you may have come across a thread where I have been discussing the final pledge tiers. For those of you who don’t — or simply missed the exchange — I’m including it here:

$15. A copy of the PDF, as well as an advance look at the game before its public release.
$30. The above, and a copy of the full-color printed book.
$50. The above, and your name printed as a patron in the book. You will also have access to a special playtest forum with the opportunity to have your voice heard and help shape the final product.
$75. The above, except your full-color book is upgraded to one of one-hundred limited box sets, each numbered and including: A copy of the printed book, your name listed as a patron, Quick-Start Player Books, a pack of character sheets, a set of trading cards, and a set of dice.
$100 The above, and a special hand-crafted OVA Dice Bag by Dragon Chow Dice Bags.
$250 The above, and a custom character sheet featuring an illustration of your character by the official OVA artist. 

Since that thread, I’ve been researching the cost of the various pledge premiums, and I've found it’s very difficult to get a box produced in any quantity less than 500, and even then it’s almost as cost-effective to get 1000. I have found an option at Superior PoD with very reasonable rates for small numbers, but the box itself looks a little flimsy. Here, take a look.

The print quality looks great, and the build seems well put together with sharp corners. It’s something I wouldn’t bat an eye at if it were simply a container to hold a bunch of goodies. But my goal was to evoke the RPGs of yesteryear, and this isn't the thick cardboard heavy-duty box you may be used to. It's more like the boxes they use for "Collector's Edition" video games.

So what do you guys think? Would you still consider a box like this a decent collectable for high-pledge tiers? Or should I revise my pledge tiers and try something else entirely?

Monday, April 23, 2012

Judging a Book by Its (New) Cover

Those of you who have been waiting for a proper OVA update need wait no more. Here it is, the new cover! (Click to see it in its full-size glory.)


Even though this isn’t final, hopefully you all will find lots to love in the revised cover design. Like the rest of the book, the cover illustration is done by talented Niko Geyer, and you may even notice a new look for Wise Turtle Publishing itself!

The Kickstarter for OVA (previously mentioned here) is slated for late June/July, just in time for the game’s 7th anniversary. I’m still tinkering with the pledge premiums list, so if you have an opinion, be sure to let me hear about it! What sort of things would make you back at a higher level, and what would you pay for it? Gauging consumer interest will be very useful before jumping in the crowd-funding deep-end!

Keep checking by, as I will continue to post OVA updates leading up to the Kickstarter, including a look behind the curtains as I finalize the typesetting of the rules.

Friday, January 20, 2012

Far-Off Promise


A new year lay ahead, and the promise of a new set of days inspires the best intentions. The world echoes with countless commitments to work harder, be healthier, to care for each other, and to change in ways we hadn’t the year before. The sentiments are as often enough as vague as they are well-intentioned, the sort of positive thinking that we can stretch and contract to the size we can make room for.

But I want to do more than that this year. I want a game plan, as much for myself as for the accountability saying it outright provides. That’s not to say 2011 was empty of accomplishments. After all, I helped Minion Games ready no less than six games for sale in a single year -- no mean feat! And I took part in a graphical overhaul for DriveThruRPG and its sister sites that will be rolling out soon. Yet, for 2012, I want to get my things done.

So, here it is, my plan for the year. (Split up for your convenience and mine.)

My Blog 
I’ve been moving to a new computer, an iMac, for the past month or two — the lengthy travails of which I'll have to detail one or these days — but I fully intend to get this blog back on track. Besides my usual excursions of fancy, I'm launching several bi-weekly columns.

You’ve seen a taste of the first one with the Digital Gameboard. I’ll be making a point of covering all the gaming apps I come across, especially those involving euro-style board games and their kin. I stand by that the iPad is a great platform for classic board gaming fun and can use all the coverage it can get.

I’ll also be penning my foolhardy quest to play every console rpg ever. It's something that’s become ever more difficult as my list of unplayed and unfinished games grows longer. But maybe by adding you all to my party, this quest may become less of a foolhardy one.

And for those of you wondering, yes Minion Monday will eventually finish out its run. I’m waiting on my own physical copies of the games so I can better show off the components. It’s just taking a little longer than expected.

My Games
While there’s a certain anime-inspired elephant in the room, I have up my sleeves a plethora of games I've tinkered on in perpetuity, and I’d really like to finally get some of them out the metaphorical door and into the light. While finishing, much less releasing, all of them in this revolution of the sun is a unlikely accomplishment, I do want progress, and I want to share that progress with you. Here's a highlight reel of what to expect.

OVA — Yes, the oft-promised return of Wise Turtle's flagship product is still very much in the works, and I’ve made a commitment to its release in the early half of 2012. Long-time fans may have dim memories of several supplements that I hope to talk more about and bring closer to release. You can see a sample of artwork for a sci-fi-themed supplement on the left of the header, done by feguimel.

Legendary! — While I love all my work for Minion Games, and all its games are special to me, they’re still not mine in any true sense of the word. Legendary! is a fantasy dungeon-crawl of a board game inspired by fond childhood memories of Dungeon, but with enough twists to the formula that I believe in its ability to give something new to a crowded and often trite set of games. It’s infused with lore from a lifetime of love for console rpgs, and the very talented Honoel Ibardolaza certainly brings it to life. That trio of numbskulls in the header is his handiwork.

Last Legend — Before OVA, I was a devoted follower (and sometimes contributor) to the Returner Final Fantasy RPG, an attempt to capture the spirit of the eponymous video games in pen and paper form. Eventually I left that community over a difference of opinion...whereas most were concerned with copying the actual game mechanics and number crunching of the video games, I felt the rules would be better served trying to approximate the feel of rpg battles and leave the math for the CPUs that spawned it. Last Legend is my on again, off again take on the subject. You can see some art from it in the header, this time the inks in the background that are once again provided by Honoel.

iOS — Tied in with all these is a general interest in the iOS platform. Now that I have an iMac (more about that in a future post), exploring the world of iPads and iPhones is a real possibility. While the likelihood of me gaining enough prowess with programming to create a game of any decent measure is not good, having access to the tools does open other interesting opportunities. OVA-dedicated apps to aid with dice-rolling, character creation, and even easy rules reference would be a great resource to provide players, and iOS versions of the various Minion Games would be cool indeed.

My work for others
While I said I wanted to make 2012 a year for my projects, there is at least one outside job I'm really excited about. If you follow Ewen Cluney's blog, you may already know what I mean. If not...well, be sure to check by Tuesday for my own official announcement!

Thursday, August 25, 2011

Ain’t That a Kick in the Head?


With the obligatory channeling of Dean Martin behind me, I want to talk to y’all about a potential Kickstarter campaign for OVA. For those of you unfamiliar with the concept, Kickstarter allows creators to raise money to fund their projects. Fans pledge varied amounts of money, with higher pledges netting them increasing rewards, benefits, and goodies. If the total amount of pledges reaches a number set by the creator, the project is funded. If it falls short, no one pays a dime. It’s a low-risk way to support projects you care about without worrying if it will actually happen or not.

What I’m curious about is what sort of incentives will actually interest you enough to pledge. I’ve included a list below of ideas I had as additional bonuses to the basic “preorder the book” option. Which fill you with excitement and a prurient desire to part yourself from your money? Which instill only a tepid response?

A ranked list isn't required, but whatever time you can spend detailing your interest would be greatly appreciated. I want to gauge which of these are wanted most, and how much you would be willing to pledge to attain a given reward.

Under each item I have included a description and additional points of inquiry for discussion.

Early Access to the PDF
Self explanatory. How much earlier than its release date would you expect to see it? What would the least amount of time be to feel you’re getting something?

Signed Copy of the Book
Would personalized inscriptions increase your interest in this?

Trading Cards
Cards featuring art from the game. May also include quick reference for character stats or an extremely simple mini-game.

Limited Edition Box
A box including the book, quick-start player books, character sheets, and a set of dice.

Art Prints
Frame-able prints of artwork from the game. What size would you want to see most? Or would you like to see it poster-sized?

Wall Scroll
Artwork from the game printed on a wall scroll just like the ones you see for commercial anime.

Character Figure
A painted mini sculpture of one of the OVA characters, similar to ones common for most anime. Which character would you most want to see given this treatment?

Personalized Character Pin-Up
An illustration of your OVA character as part of a custom-designed character sheet.

Lifetime Wise Turtle Subscription
Free access to all future Wise Turtle products. Includes PDF and print versions. FOREVAH.

So? What do you think?

Tuesday, August 9, 2011

OVA Chapter Preview

It’s been quite a spell since I've had much in the way of news for OVA. Progress has been slow, but I'm happy to say things are finally moving along at a steady clip. We’ll see a 2011 release yet!

But I don’t want you to have to take my word for it. Just click here for a complete chapter from OVA Revised Edition.

Hopefully it’ll whet your appetite for what’s to come on this Wise Turtle Tuesday!