Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Thursday, November 21, 2013

Kickstarter Roundup 11-21-13



Where-in I pick through Kickstarter for the projects that most catch my fancy.


Bubblegum Crisis Ultimate Edition Blu-Ray Set

http://www.kickstarter.com/projects/madoverlord/bubblegum-crisis-ultimate-edition-blu-ray-setWHAT IT IS: A definitive Blu-Ray release of the classic cyberpunk anime.

WHY YOU SHOULD CARE: Come on, it's Bubblegum Crisis. On Blu-Ray. Do you really need a reason? Okay, okay...Bubblegum Crisis was one of the first unedited, subtitled anime releases in North America, making for a watershed moment and a title a lot of tried and true anime fans are nostalgic for. It's also being released by the original licensee, and your backing dollar supports a smaller company putting out high-quality releases.

WHAT YOU SHOULD GET: $50 Basic. The physical Blu-Ray disc, postcards, commemorative coin, and involvement in the design process of the Blu-Ray itself.

RELEVANT LINKS: @animeigo | www.animeigo.com | Facebook Page

 

Hana Doki Kira

http://www.kickstarter.com/projects/1191994790/hana-doki-kira
WHAT IT IS: A shoujo-inspired comic/illustration anthology lovingly designed and printed.

WHY YOU SHOULD CARE: There's a lot to like here, great artwork, the promise of great shoujo tales...but I'll be honest. What sold me is the brilliant use of the seafoam spot color. (Even the project page is adorned in nothing but head-to-toe.) Two-tone printing seems to be a lost art form as full-color has become ubiquitous, but you can do some really special things with it and use shades that simply aren't reproducible in CMYK. 

WHAT YOU SHOULD GET: $25 Doki Doki Deluxe Pre-Order. The book, the PDF, and a set of postcards. Higher pledges feature sketches, commissions, tote bags, and other premiums that might strike your fancy.

RELEVANT LINKS: Tumblr | Facebook

 

Sega Mega Drive/Genesis: Collected Works

http://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works
WHAT IT IS: An incredible retrospective of an incredible console. SEEEE-GAAA!

WHY YOU SHOULD CARE: First off. The cover. Just look at it. That's a glorious cover, is it not? But this project is more than a pretty face. Exclusive interviews with a veritable who's-who of Sega's 16-bit history, myriad production images of both the console and classic games, 300 pages of cover-to-cover nostalgia awesome, and did I mention how amazing that cover looks?

WHAT YOU SHOULD GET: £30 (roughly $48) The Book. A physical copy of the book and your name immortalized in its pages. No blue hedgehog included unless you go for the $400 hyper-limited edition.

RELEVANT LINKS:  @romalerts | www.readonlymemory.vg

 

Board Games That Tell Stories

http://www.kickstarter.com/projects/ludicreations/boardgames-that-tell-stories-by-ignacy-trzewiczek
WHAT IT IS: A collection of 35 fan-favorite articles from the game blog of the same name.

WHY YOU SHOULD CARE: It's not often you can get material written about game design (or tabletop games in general) packaged in a nice hardcover. When it's written by the designer of many great board games, like Neuroshima Hex, it's even better. Admittedly, the text suffers a bit from English being Trzewiczek's second language, but there's still loads of insight and fun humor here. And the cover looks nice.

WHAT YOU SHOULD GET: $26 Hardcover. Nets you a signed hardcover version of the book. But if you poke around the add-ons you can get one of Trzewiczek's great games.

RELEVANT LINKS: http://www.BoardGamesThatTellStories.com/

Friday, October 11, 2013

Kickstarter Roundup 10-11-13


Where-in I pick through Kickstarter for the projects that most catch my fancy.


Hyper Light Drifter

WHAT IT IS: Gorgeous 2D Action RPG with lovingly pixelated sprite graphics and captivating artwork with a real style of its own.

WHY YOU SHOULD CARE: People's fondness for pixelated gaming is not a secret, and it seems any indie effort is as likely to sport blocky graphics as it is "HD." Those jagged edges invoke feelings of nostalgia for the games of yesteryear, and in many cases go a long way in demonstrating what kind of game you are about to play. But sometimes a game is more than that, a real statement of beauty like Sword & Sworcery was. Hyper Light Drifter is one of those games.

WHAT YOU SHOULD GET: $40. Digital versions of the game, manual, soundtrack, and artbook. You also get some other digital bonuses (like a new "sprite.") and a second key for the game, so you can actually take advantage of all those additional platforms from the stretch goals.

RELEVANT LINKS: @HeartMachineZ | www.heart-machine.com | Facebook Page

Akiba Anime Art Magazine

WHAT IT IS: A new magazine straight from Japan, featuring many talented Japanese artists and articles about Otaku culture.

WHY YOU SHOULD CARE: Japan is putting its foot into the Kickstarter ring with successful projects like Little Witch Academia and the enormously popular Mighty No. 9. By continuing to support Japanese efforts, that means we'll get to see even more of it! Besides, Akiba is a book full of lovely Japanese art, printed with a special wide gamut process that results in much brighter images than with traditional CMYK.

WHAT YOU SHOULD GET: $18 Otaku. A copy of the magazine and all of the various stretch goals that have accrued over the campaign.

RELEVANT LINKS: jhlab.jp

Game Cave Vol. 1

WHAT IT IS: A loveletter to the gaming magazines of decades gone by, rife with exciting layouts, new artwork, and a sense of humor.

WHY YOU SHOULD CARE: One of the big things I really miss about magazines is the design of them. When you view an article online, you get all the text, all the photos, and even video clips you never could have back then, but never the lovingly defined spreads, crammed to the gills with artwork, screenshots exploding from detailed backgrounds, and maybe a line of crooked text or two. It's nice to see that again.

WHAT YOU SHOULD GET: $30 Physical Book Tier. A physical copy of the magazine—I mean come on, that's the whole point, right?—plus an art print and all the digital goods.

RELEVANT LINKS:  @sketchcraft | www.sketchcraft.com | Facebook

Dawning Star: Fate of Eos

WHAT IT IS: A reboot of the fan-favorite sci-fi RPG, rebuilt from the ground up using the excellent FATE Core system.

WHY YOU SHOULD CARE: FATE is a great system, as can be attested by its modestly successful Kickstarter. So if you want to take the game to task in a far-flung future of aliens and spaceships, then Dawning Star is a good place to find it. With a flexible setting that can be tailored from pulp to space opera to interstellar intrigue with ease, and a healthy fanbase from previous editions, it's hard to go wrong.

WHAT YOU SHOULD GET: $35 EOS Defense Force. A physical copy of the game and all the digital goodies.

RELEVANT LINKS:  @DawningStarRPG | www.dawningstar.com | Facebook

Destiny Fails Us

WHAT IT IS: An “Otome” Visual Novel, a Choose Your Own Adventure-esque game featuring a female protagonist and lots of potential male suitors.

WHY YOU SHOULD CARE: While the game's use of 3D anime-style models isn't as nice as traditionally rendered art, the look serves its needs, and what you have is a fun-looking take on the date-sim. I'm especially fond of your character's cellphone that you actually check for messages throughout the game.

WHAT YOU SHOULD GET: $10 Digital Download Pack. A download copy of the game and the usual digital extras.

RELEVANT LINKS: www.destinyfailsus.com | Facebook

Friday, September 27, 2013

Kickstarter Roundup 09-27-13


Where-in I pick through Kickstarter for the projects that most catch my fancy.


Battle Merchants

WHAT IT IS: A board game of weapon-selling economics set in a distant fantasy land. Where others see war and turmoil, you see profits, profits, profits!

WHY YOU SHOULD CARE: I love Euro games. I think the entire movement is bringing validity to tabletop gaming with its well-honed mechanics and involving gameplay. But let's be honest; a great deal of them have rather dry themes about this Pacific isle or that historical era—or some combination of the two. But Battle Merchants, with its colorful art and explicit fantasy themes of elves, dwarves, orcs, and hobgoblins, is a fun take on money-management.

WHAT YOU SHOULD GET: $48-58 Battle Master. This gets you a copy of the game at almost $10 off retail. But if you really like the art, there’s several pledges offering the artist’s original sketches that are pretty neat!

RELEVANT LINKS: @MinionGames | www.miniongames.com | Minion Games on Facebook

Mighty No. 9

WHAT IT IS: It's Mega Man by the creator of Mega Man with many of the developmental talents of past Mega Mans...but it's not Mega Man.

WHY YOU SHOULD CARE: With Capcom disappointing fans by repeatedly leaving poor Mega Man by the wayside in recent years, Mighty No. 9 is both an indulgent return-to-form and an excuse to revitalize the age-old Mega Man formula with some fresh ideas. Well, some fresh ideas...the fact that main characters Beck, Call, and Dr. White are about as dissimilar from Rock, Roll, and Dr. Light as a rock and a stone isn't lost on me.

WHAT YOU SHOULD GET: $60. Your name in the credits (and an OFFICIAL MIGHTY NUMBER), A copy of the game, its soundtrack, plus a retro-inspired physical gamebox and manual. Higher tiers include an artbook/strategy guide and various get your ______ in the game rewards, as well as dinner with the man Keiji Inafune.

RELEVANT LINKS: @MightyNo9 | Mighty No. 9 Facebook

Shantae: Half-Genie Hero

WHAT IT IS: A new HD sequel to the well-loved Shantae series, featuring a brand-new style on top of classic bellydancing, hair-whipping action.

WHY YOU SHOULD CARE: Way Forward mostly does contract work for various companies and their licenses, but when they manage to save enough, the work they do for themselves tends to be pretty special. Mighty Switch Force, Sigma Star Saga, and of course Shantae prove an excellent pedigree for gaming. Now with Kickstarter, we won't have to wait another decade for a proper sequel.

WHAT YOU SHOULD GET: $75 STANDARD EDITION. Your name in the credits, a copy of the game, a physical version of the soundtrack, and various digital bonuses like an artbook and an extra transformation for Shantae. Higher levels include a hardcover artbook, your face/art in the game, invitation to a wrap-party, and a rather high-priced package including the original (very rare) Shantae for Gameboy Color.

RELEVANT LINKS:  @wayforward | www.wayforward.com

Atama-ii: Multiple Path Stories in Easy English

WHAT IT IS: A new take on the Choose-Your-Own-Adventure series as full-color illustrated eBooks.

WHY YOU SHOULD CARE: Because CYOA are awesome, especially for your favorite young-reader. And while the reading level of these books is very easy, the content is not trite or boring, with tales of trips to mars, life as an immortal across the milennia, or—yes—zombies…in Tokyo! With great illustrations and a writing staff partially culled from previous CYOA efforts, it looks like a great try at reviving this unique brand of storytelling.

WHAT YOU SHOULD GET:  $20…or do you choose another pledge level? Turn to page 12! Includes all 10 eBooks in iBook or Kindle format. Higher levels include signed prints, limited edition hardcover copies, cameos, or even the power to direct your own book in the series.

RELEVANT LINKS:  www.atama-ii.com

Wednesday, September 18, 2013

Kickstarter Roundup 09-18-13


Since I spend way too much time browsing Kickstarter anyway, I've decided to share a weekly (semi-weekly?) roundup of notable finds on the world's biggest crowdfunding site.


Belle of the Ball

WHAT IT IS: A card game where players become party hosts, each trying their best to put on the most talked-about get-together by carefully managing the guests they invite…or snub.

WHY YOU SHOULD CARE: With Daniel Solis as both Game Designer and Graphic Designer for the project, you know it’s a game that will play as good as it looks. He also designs all his games “in the open” on his blog, so it’s nice to support a designer who shares so much for free. (And I do mean so much, I swear Daniel tilts his head a little too far and game ideas come pouring out…possibly from his hair, though this is a mystery.)

WHAT YOU SHOULD GET: $25 House Party. The Belle of the Ball Kickstarter is light on exclusive extras, so there’s not a lot to choose from besides a copy of the game. Still, if you’re interested in reprints of some of Dice Hate Me’s (the publisher for the BotB) other offerings, there’s plenty of higher tiers that will oblige your interest.

RELEVANT LINKS: @DanielSolis | www.danielsolis.com, @DiceHatMe | www.dicehatemegames.com

Calcula’s LVL UP!

WHAT IT IS: A collected volume of Fred Perry’s online Final Fantasy XI “doujin” comic, LVL UP!

WHY YOU SHOULD CARE: If you’re a fan of the artist’s previous works, like Gold Digger, then you probably don’t need any convincing. But LVL Up itself is a charming comic with a lot of heart, and any fan of Final Fantasy XI should get quite a few smiles out of it. Perry will not be publishing the book through normal distribution channels, so this will be your only chance to get your greedy Galka gloves on a print copy.

WHAT YOU SHOULD GET: $50 LVL THREE Support. The doujin signed and with a sketch of the eponymous Calcula on the dust jacket. Can you say no to Calcula? Can you?

RELEVANT LINKS: www.gd-tangent.com

Icebound: A Visual Novel

WHAT IT IS: A visual novel set in a steampunk/dark-fantasy world in a frozen age.

WHY YOU SHOULD CARE: Visual novels can’t seem to get a fair shake in the American market, and Kickstarter hasn’t been much kinder (unless you count Megatokyo…). Somewhere between text adventure and novel, VNs imbue good stories with just enough visuals, music, and choices to make them fun to play. Icebound features beautiful backdrops, a nice premise, and a few mini-game bells and whistles to break up the walls of text that are the trademark of the genre. It’s as good an entry as any to what can be a really compelling medium for storytelling, and the more people aware of visual novels, the better.

WHAT YOU SHOULD GET: $25 Citizen. A copy of the game, the soundtrack, some wallpapers, and your name in the credits.

RELEVANT LINKS:  @vnwriter | www.fastermind.net

Pixel Star - 01

WHAT IT IS: A retro-inspired space-shooter with groovy 8-bit tunes and aesthetics

WHY YOU SHOULD CARE: While there’s nothing about the mechanics or aesthetics you probably haven’t seen before—especially if you have as much of a penchant for exploring such things on iOS as I do—the Jetpack Joyride meets Space Invaders: Infinity Gene 8-bit beat fest that is Pixel Star - 01 offers a competent-looking take on the casual retro game with a compelling design sense, all by a 16-year-old aspiring programmer.

WHAT YOU SHOULD GET:  $5 PC, Mac, iOS, or Android version. The pledge list is unfortunately a muddled collection of different packages, with each not being terribly clear of what it offers, but $5 gets you the game and supports a kid making his dreams come true.

Sunday, September 15, 2013

Kickstarting Kickstarter


Those of you who follow this blog (or my twitter account) are probably aware I recently ran a Kickstarter for my anime-inspired role-playing game, OVA. My experience with crowd-funding only bolsters my belief that we are on the verge of a real paradigm shift in how we create our content, interact with our supporters, and make things happen.

But Kickstarter isn't a magical push button for success. It’s a lot of work—I’m working on content to send to my backers as I write this—and for all the ways Kickstarter makes things easier, there are pitfalls that are just as easy to fall into. While I only have one project so far, I have been an active part of Kickstarters for Minion Games, Jolly Roger Games, Asmadi Games, and maybe a few other companies that end in "Games," and I’ve gotten to know my way around the most popular crowd-funding platform. It seems only fair to share some of the things I’ve learned along the way. Looking to start a project of your own? Read on, Macduff.

You may have read a few articles about Kickstarter to prepare yourself for the task ahead. Maybe you’ve read a lot of them. Apparently, you’re reading at least one—this one—and that’s good! The fact you’re not jumping into your first project believing it an autonomous money-making machine is certainly a proper first step. You may think the next one involves planning your pledge levels, writing your pitch, or setting up your marketing engine. But my first and most important piece of advice actually has nothing to do with your project at all.

BACK A PROJECT (OR THREE)

Before setting off on this adventure, it’s imperative that you actually try it out for yourself. While any project will do, finding a few somewhat similar to your own would be most ideal. You should back a project because no amount of research will teach you more about how Kickstarter works.

You understand your backers because you are a backer. You see firsthand what excites you in a project, what bores you, what annoys you. You understand what makes you want to pledge and at what levels. You get a feel for the kind and number of updates that neither feel too pushy or too sparse. You realize the questions you want answered by the project creators.

You understand Kickstarter because you see the process firsthand. You experience the ebb and flow of the campaign, the aftermath, the surveys, the private message system. You see inventive ways people modify the Kickstarter ecosystem with add-ons and stretch goals. You experience how Kickstarter notifies you throughout the campaign.

You instill confidence in your potential backers because you have been one of them. You show you believe in this whole crowd-funding thing, that you’re not just dropping in for an “easy” paycheck. People do care, and I’ve received several messages from people who greatly appreciated that I gave to a lot of other projects before I launched my own.

And come on, you get cool stuff. Why wouldn’t you?

PEOPLE JUDGE A BOOK BY ITS COVER

Despite the age-old axiom imploring you to do the opposite, people can and will judge your project by the face you put forward. It’s not only what catches (and hopefully holds) their attention, it’s an indication of what the finished product will be.

Now I know you’re launching a Kickstarter to make money, but you have to show that you’re making the effort, too. If you throw up a project that hasn't had a cent put into it, your campaign will look like a panhandle instead of your personal dream. Take the time. Save the money. Make sure you have a compelling and eye-catching thumbnail. Show at least one example of your final product, whether it's an interior spread, a fan of cards, or even just a selection of illustrations. Everything doesn't have to be polished, and don't feel you can't show prototype or in-progress items. But make sure your backers know exactly how great a product they will be getting when they back.

Your video is another matter of great importance. And by that I don’t mean you have to have a video. It helps, of course, but if your options are a great thumbnail and no video, or a video that is painful and annoying to sit through, you are much better off with no trailer at all.

I'm not saying you have to go blow your budget hiring James Cameron. While a really awesome video will certainly help, you can do just fine with less. The important thing is to never look careless. Don't upload a handheld selfie you took amid the din of the commuter car while heading to work. Don't ramble on for ten minutes about your project without direction or forethought. Make sure your product appears in the video, preferably upfront. If you aren't able to edit the video in a way to show off your art, assets, and components digitally, have a convincing prototype built and film it in lighting where it’s easily visible. If you have trouble speaking clearly or charismatically, consider hiring a voiceover.

REDUCE YOUR BARRIER TO ENTRY

People are busy, and they may be cramming their Kickstarter browsing in between all matters of multitasking. Don’t make it difficult to throw money at you. Limit the number of pledge levels as much as possible to eliminate backing confusion and paralysis. Detail what each of them include in the body of your project, with images if possible. Pitch the crux of what makes your project special early on in your video and on your page, not after a detailed history of your toils. If you can, offer a demo, quick-start, or print & play version of your game so potential backers can weigh first hand if the project is one they want to back.

There’s also one more barrier to entry to consider, and it’s an easy one to forget. “Why should I back now?” If you don’t give compelling answer to this, whether through exclusive content or cool bonuses, a lot of your fans will just buy your product when it’s available later...and after distributors, storefronts, and others have taken a substantial slice out of your profits.

DON'T SET YOUR GOAL TOO HIGH

Kickstarter is as much powered by psychology as it is by the content it purveys. The entire experience, from the personal appeal to help achieve dreams, to the limited window to support a project and receive its rewards, to even the Trivial Pursuit-esque backed project wheel, plays on human nature to maximize the desire to give money now instead of buying a given thing later.

With all that  working in your favor, you very much don’t want to shoot yourself in the foot by setting your goal too high. When you’re sitting on a campaign that’s half over and not anywhere close to its goal, it becomes an intense disincentive to backers. If it’s not going to fund anyway, why bother? Don’t underestimate how powerful this impression can be. I’ve seen time and time again great projects fail miserably because they set their goal too high, only to relaunch with a more modest target and make exponentially more money than their goal the first time!

So how high is too high? Projects differ so widely that what works for your five pound box of miniatures is not appropriate for your lightweight RPG. Just take a look at similar projects and see what seems to be a typical successful baseline. My personal rule of thumb is to cover your production and fulfillment costs, but leave out (at least a good portion of) your art and design budget. In other words, the stuff that hasn’t happened at the time of your Kickstarter. Of course, the minimum needs to be whatever you can afford to finish off the project, so this advice may not be appropriate. But as I mentioned earlier, you should try to cover some of your costs yourself, as a show of good faith and belief in your own project, if nothing else.

YOU CAN'T LET KICKSTARTER DO ALL THE WORK

Finally, just remember this is still your project, and you have to put in the time, too. Looking at OVA's stats, only 50% of the money pledged came directly from Kickstarter’s ecosystem. The rest was through my own efforts with social media, word of mouth, and the contacts I have built over time. But hey, that’s pretty empowering that Kickstarter can double your efforts, right? It’s a great time to make things, so go out there and do it!

Wednesday, May 8, 2013

OVA: The Anime Role-Playing Game Kickstarter is Live!

The day is finally here! After much tireless effort, OVA: The Anime Role-Playing Game's Kickstarter is live! You can check on its progress to the right, or click the link below to find out more.


I want to thank all of you who supported a little anime-inspired game I made 8 years ago. I hope you find the new version was worth the wait!

Tuesday, June 12, 2012

Get your Kicks on Route 6d6



Hey, everybody. If you can’t tell by the title graphic above, here’s another update on OVA’s eventual Kickstarter.

If you follow the forums on RPG.net, you may have come across a thread where I have been discussing the final pledge tiers. For those of you who don’t — or simply missed the exchange — I’m including it here:

$15. A copy of the PDF, as well as an advance look at the game before its public release.
$30. The above, and a copy of the full-color printed book.
$50. The above, and your name printed as a patron in the book. You will also have access to a special playtest forum with the opportunity to have your voice heard and help shape the final product.
$75. The above, except your full-color book is upgraded to one of one-hundred limited box sets, each numbered and including: A copy of the printed book, your name listed as a patron, Quick-Start Player Books, a pack of character sheets, a set of trading cards, and a set of dice.
$100 The above, and a special hand-crafted OVA Dice Bag by Dragon Chow Dice Bags.
$250 The above, and a custom character sheet featuring an illustration of your character by the official OVA artist. 

Since that thread, I’ve been researching the cost of the various pledge premiums, and I've found it’s very difficult to get a box produced in any quantity less than 500, and even then it’s almost as cost-effective to get 1000. I have found an option at Superior PoD with very reasonable rates for small numbers, but the box itself looks a little flimsy. Here, take a look.

The print quality looks great, and the build seems well put together with sharp corners. It’s something I wouldn’t bat an eye at if it were simply a container to hold a bunch of goodies. But my goal was to evoke the RPGs of yesteryear, and this isn't the thick cardboard heavy-duty box you may be used to. It's more like the boxes they use for "Collector's Edition" video games.

So what do you guys think? Would you still consider a box like this a decent collectable for high-pledge tiers? Or should I revise my pledge tiers and try something else entirely?

Thursday, August 25, 2011

Ain’t That a Kick in the Head?


With the obligatory channeling of Dean Martin behind me, I want to talk to y’all about a potential Kickstarter campaign for OVA. For those of you unfamiliar with the concept, Kickstarter allows creators to raise money to fund their projects. Fans pledge varied amounts of money, with higher pledges netting them increasing rewards, benefits, and goodies. If the total amount of pledges reaches a number set by the creator, the project is funded. If it falls short, no one pays a dime. It’s a low-risk way to support projects you care about without worrying if it will actually happen or not.

What I’m curious about is what sort of incentives will actually interest you enough to pledge. I’ve included a list below of ideas I had as additional bonuses to the basic “preorder the book” option. Which fill you with excitement and a prurient desire to part yourself from your money? Which instill only a tepid response?

A ranked list isn't required, but whatever time you can spend detailing your interest would be greatly appreciated. I want to gauge which of these are wanted most, and how much you would be willing to pledge to attain a given reward.

Under each item I have included a description and additional points of inquiry for discussion.

Early Access to the PDF
Self explanatory. How much earlier than its release date would you expect to see it? What would the least amount of time be to feel you’re getting something?

Signed Copy of the Book
Would personalized inscriptions increase your interest in this?

Trading Cards
Cards featuring art from the game. May also include quick reference for character stats or an extremely simple mini-game.

Limited Edition Box
A box including the book, quick-start player books, character sheets, and a set of dice.

Art Prints
Frame-able prints of artwork from the game. What size would you want to see most? Or would you like to see it poster-sized?

Wall Scroll
Artwork from the game printed on a wall scroll just like the ones you see for commercial anime.

Character Figure
A painted mini sculpture of one of the OVA characters, similar to ones common for most anime. Which character would you most want to see given this treatment?

Personalized Character Pin-Up
An illustration of your OVA character as part of a custom-designed character sheet.

Lifetime Wise Turtle Subscription
Free access to all future Wise Turtle products. Includes PDF and print versions. FOREVAH.

So? What do you think?